
We want systems in the smack in the middle of the enemy to serve as conversion temples.
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When ready to expand though, or once full of bitter hatred, only bother conquering 1-2 systems, including the enemies conversion-immune home system. Distanced, polka-dot colonies won’t do great in a multi-front war. Peace with everyone, especially if we manage to spread out throughout the galaxy. The Naka have solid secondary bonuses in dust production, which synergize with pacifist politics. The +Approval per peace law will offset disenfranchising our religious pops.
Can’t convert systems to tithes during war.įor these reasons, securing pacifist politics (even via Dictatorship, highly recommend picking up Xeno Anthropology as the first researched technology) to force peace on people will do us better than attacking in cold war, souring relations to an actual war. Easier open borders, and they can’t destroy explorers extracting relics from their systems. Diplomatic demand for economic tribute (dust+science) minus risk of war. Science agreements with everyone paid for by insane Naka influence income. If there’s a major faction to far away to spread influence over, bring the faction to you! The Naka can colonize less-choice systems for short-term gain and later control their approval by selling them then influence-flipping them. Colonize those 1 and 2 body systems, give them away, then convert them. If outposts aren’t sprouting up around your systems, colonize adjacent systems yourself and then sell them for peace. Those cold bodies aren’t giving you any science and little to no food: make them produce influence. The Nakalim are unique in that they can set up a polka-dot empire with colonies surrounded by tributaries. Exclaim in delight whenever an outpost crops up nearby, as someone else is spending resources to grow your tithes. Build tall and be very picky (more exploration = better picks) about your colonies high-pop systems (4-5 planets) surrounded by other systems are ideal. We want a galactic presence to spread influence (thus diplomatic pressure) over multiple if not all major factions.
Cuck your closest neighbor so they’re never a threat down the line. With warden ships and T3 guns from the start there’s not much anyone can do about you colonizing nearby, plopping up temples, and influence converting their first few settled systems. The Nakalim are a exploration faction, and their starting hero is great for it. Note that as the Naka start with Baryonic Shielding, better curiosities are available immediately, so we don’t exactly want to lax on probe explorers either. Double-engine aspirants can pick up far-off relics before they end up in someone’s borders. The Nakalim have a much more vested interest in the shape of the galaxy and placement of major factions than other empires. Concise tips for playing Nakalim, many specific to a more pacifistic playstyle.